Game Menu

I wanted to have a start up menu for my game to make it have a professional look to it. I will now go through the methods I took to make the Menu for my game. I used photoshop to create this because I know the programme really well and its probably the best programme to use when making graphic related work.

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To begin with I wanted a background of the menu to have something related to what my game is about so I used google and found a space image. I save the image from google to my computer then dragged the image into photoshop.Screen Shot 2017-02-02 at 13.04.45.png

One I had done that I wanted to a slight effect to it not to much but enough to make it blend. I selected the image on the right hand pallet the opened “Layer Styles” and clicked “Pattern Overlay” once I had done that I then went to “blend mode” and selected “Multiply” what this then did was make the pattern transparent. Screen Shot 2017-02-02 at 13.10.01.png

Once I had done that I then selected the image and “Duplicated” then went to setting and “horizontal flip” and rotated them to look symmetrical.

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I then added in the text I wanted for my game and manipulated it to the way I wanted it to look. Screen Shot 2017-02-02 at 13.12.29.png

I added my final touches and this was my final out come for the start up menu for Alienated.


Sound Evaluation

For this assignment I wanted to find out how the music industry use music and sound. I wanted to find out what types of music works best with different scenes and how the music industry managed to use music in film and animation to influence an audiences emotion. I looked into game music too to see what different kinds of music they use in different areas of the games. Because I was making a game for this unit I needed to conduct research into the sounds and music that would work with my game. I looked into sound effects used in game and the way they are used to make moments of the game much more detailed and realistic. Sound is very important because it adds realism to something that is not a real situation. I used a programme called Logic Pro x which I have never worked with before but with help from other students and teachers I was able to gain a good understanding of how this software actually worked.

I looked into different sound equipment that is used in the industry and how it is used most effectively. I feel through this unit I have learnt a huge amount for example Logic Pro x was a complete new software to me but now I feel as I could go on this programme and just make sound effects or even a music type beat for a game. I have found out a lot about the music industry and the sound effects side of it, like the ways they make effects for film and the time and patience it takes to get this effect to a perfect level.


I feel there were many improvements I could have worked on to improve on this unit. I struggled a lot with the sound side of it as I had no experience to working with sound and I struggled with the amount to learn. If I was to do this again I would make sure to keep myself updated with tutorials on internet.

Unfortunately someone had already booked the recording equipment that I needed to use to record sounds for my game. This meant that my game lacked sound effect. Next time around I would have done this in advance to have kept myself on track. I ended up using my iPhone to record my sound for my game which I did successfully with but it would have been much better if I was to use proper recording equipment for a much higher standard of work.

Overall I feel I did a good job in this unit but there are places where I could have done some major improvement if I had the extra time to have put my work to a much higher standard.

Sound Making

I will be exploring logic pro x and going through the different techniques I used to manipulate the sound recordings and enhance then.

To begin I went into I had to get my raw recording of the sound I will be using. The sound I chose was a bunch of seagulls scorking. As they were all in sync I thought I could make a really good alarm sound using logic. The sound they where making is actually a waring sound to so it fitted perfectly with the idea I wanted to use it for.

I opened up logic and dragged over my video file. The reason it was a video file was because I place my phone down and recorded them making these noises, but in logic you are able to drag and drop the file onto the programme will give you two options. As you only want to work with the audio file you will just tick “Extract the audio track”. Screen Shot 2017-01-27 at 14.54.46.png

Once you have done that you will be left with some like this. From this you will then be able to manipulate the sound.

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Before I got started I wanted to enhance the audio and to do this I clicked on the audio snippet and went to “Function” then “Normalise” what this does is grab the high peeks of the audio and makes everything aloud as it can be.

This technique is good depending on how you recorded the source I used my iPhone so the recording was as good as it would have been if I was to use a actual recording mic.

Screen Shot 2017-01-27 at 15.08.29.pngOnce I had done all this I then went to “stereo” which will give you a bunch of functions to edit the audio file. I went to “pitch” then “pitch shifter” what this does is change the pitch of the audio up or down. Screen Shot 2017-01-27 at 15.18.16.png

This is the pitch shifter I used, I had a mess around with the settings till I felt happy with the sound.

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Once I was happy with that I wanted to edit it a little more so what I did was go to “stereo”, “modulation”, “phraser” and “mono”.

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What this allowed me to do was make it so the sound of the alarm would play different from both side if you was to be wearing a headset and would add a more surrounding sound.Screen Shot 2017-01-27 at 15.32.44.png

When I was complete I went to file then bounce.
Once I was here I then changed the Destination to MP3 and the Resolution to 16-bit as it was on 24-bit reason for this is because the 24-bit will be way to many bits for your game to handle and would not work.

Dropbox Filme for sounds.

Alarm –

Game Music –

Sound Effects –

Sound Report

Sound Production


In this sound production essay I will be exploring different areas of the sound industry these being film, animation and advertising. I will be exploring the different techniques sound producers create to generate sound for scenes in different movies. I will be exploring the importance of sound and how it creates atmosphere with in movies.


Sound is important for any Series or Hollywood block buster. The sound is the key aspect that connects the audience to the film. Imagine if you are watching a sad scene in a film for example titanic if the sound is not up to standard this will confuse the viewer and they will start to notice the problems with the sounds rather than the conversation on current scenes. You tend to notice sound problems in amateur films where they do not pay attention to the sound as much. There are short films which you can tell are low budget but using the sounds correctly can make the film look like something amazing.

Moments is a short award winning film that uses sounds perfectly. Through out this film they will make use of sound more dramatically by making them louder than they should be, by doing this will give different areas and objects a personality.

A good example of how sound and music can change a scene is this short clip from Pirates of the Caribbean. This is the original version.


As you can see it is very dramatic and you know it is the ending of the battle ship and the audio over the clip is very tense and you are just watching the ship being blown to smithereens.


The next clip I will be showing is an edited version of the same scene but with a song placed over it which really redefines the scene. When watching the scene now I feel more in sync with the clip and sad watching the ship being  blown up. This is how music can completely change a scene in a film.

This is just one short example of what a song can really do to a scene and how it can create such a difference in the mood of the viewer.

Synchronous and Asynchronous

Synchronous sound is sound that is made to match certain scenes in film clips. You have to precisely sync sound with movement in film. To do this you will need to match the speed of the sound with the movement of the picture, for example for someone talking you would need to sync the sound to match the speed of the lips to give it a realistic feeling.


Sound in animation is a very important tool. Sound is an important role because this is how you will express action. Music plays an important role as it will create atmosphere and settle the emotion of the viewer.

Wallace and Gromit is an all-time classic where animation and sound meet. Throughout this Tv show they rely on every aspect of sound. It is important that the music and sound effects match in order to keep the flow of the story.

Sound in Games

I will now discuss why sound is important in videos games. I will talk about how it can set the mood in different situations. I will explore its importance in theme music, dialogue and sound effects.

Sound can carry many benefits within games to the flick of a switch, the voice of God talking to you when playing. It’s important because this is the way you will immerge the player in the virtual realm of the game and provide a very exciting experience for the player. As the game is only made of up pixels on a screen the only real thing you get out of playing video games is sound which adds familiarity.

A great example of sound in game is ‘God of War’. In this game you play as a god and the game relies heavily on its amazing environments and storytelling. The environments in the game are so verse they play epic music when playing which really emerges the player into the zone of the game. They really emphasise the gore sounds when playing the game too, they make them look dramatic and sound dramatic with every hit of the blade this tends to leave the player feeling overwhelmed at that moment in time.

Enderman is another great example of using sound to make you feel danger. As it is a horror game they rely heavily on natural sounds. The mission of this game is to find all the notes and every time you find one the background sound begins to deepen which starts to mix with the players emotion. When you are being hunted the game will also begin to warn you that the Enderman is close you will start hearing a static noise like the classic Tv which makes the player worry.

Sound Equipment

Directional Microphones are best used for dialogue as they only pick up sound from one direction; these mics are mainly used for singers and films. The good thing about these mics are that they are only trying to catch the sound from one direction. The mic will reflect other sound interfering and will then have a minimal effect towards the actual sound being recorded.

Omnidirectional microphones is a mic that picks up sound all around equally. This is the kind of mic you would use to pick up natural environment sounds. This type of mic would also be very good to pick up music for example put the microphone in the middle of an acoustic group of musicians playing music and would pick them all up evenly.


Overall sound plays one of the most important roles in the media. It covers every aspect and all categories  with in the media department. I mainly looked through film and animation because these are where you find sound used most and gives its maximum effect. I looked at how music can change different types of scenes, the different effects it has on the viewer too. I researched into microphones which worked best and how they can be used effectively. I covered how sound works and the way it is used to keep a flow within animation and how they keep in sync to make everything seem as realistic as possible.


M, Isaza . (2010). Function of Game Sound Effects. Available: Last accessed 10th Jan 2017.

Marshall, J.K (n.d) An introduction to film and sound [online], Available (Access 23rd January 2017).

Meryll. (17th November 2012). Sounds/Audion: An important tool in Animation. Available: Last accessed 17th Jan 2017.

D, Al-hashimi. (23 February 2013). Synchronous and Asynchronous sound. Available: Last accessed 27th Jan 2017.

  1. Theriot . (2012). Directional and Omnidirectional Microphones – What Are They Good For. Available: Last accessed 27th Jan 2017.

Sound Production : Game Music

I had never heard of the programme logic pro x before, during one of our lectures we was taught how to use it and some basics with in the programme. I also did some other research online watching video etc. Some of the work people made on the programme was insane.

Our task is to make music for the background of our game and I will be using Logic pro x to do this.

Because I had never used logic pro before I tempted to follow a video to gain some basic idea of what does what.

I will now go through my process of what I did when making the music for my game.

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So to begin with the process I start up a new “Empty project” once I had gotten into the project then had to choose a piano sound that i’m going to be happy with in my game.

I chose the “Bosendorfer Grand Piano“, Once I chose the piano sound I wanted, I then started to record. Start recording I hit “R” which is the short cut instead of pressing record manually.

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Once I had done that I then right clicked on my audio and clicked “Bounce in Place”, what this did was convert the midi data and software instrument into audio.Screen Shot 2016-11-29 at 09.47.07.png

Next I wanted to cut up my audio, so I went to “Scissor tool” and what this did was allow me to cut up my clip. I cut before every piano beat because this is where I will be working most with.

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Once I had done all that I wanted to reverse each piano beat. To do this I selected each audio clipped and went to “Function” then “Reverse” and what this did was flip the piano beat around.

For example the picture below.

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To finish of this process I then selected each audio clip and added a slight fade to start with and for it to end with as it was about to hit the beat.

Character Development : Zbrush

So I wanted to create a really detailed character for my game as I am interested in 3D modelling. I was going to use Cinema 4D as I already had experience with this programme. I had never heard of the programme zBrush and my tutor told me what the programme was capable of so I stared looking into the programme on youtube and getting help of other students in the class.

I watched a few tutorials on what best tool are to use and the main tools to use while using the programme to create characters. I will now explain through the process off what I did to eventually make the character for my game.

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To get me started I selected “Projection Master“, this is where you will find an entire collection of different materials all I did was select the default sphere.

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I wanted to start adding bulk to my character to start working on the facial features to allow me to do this I had to select the “Brushes Box” box. To my make my life easier I would use short cuts in the programme so once you have selected the Brush Box I would then press the “C” button and this would allow you to find “ClayBuildUp“. Claybuilup lets you add bulk to your work.

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After adding all the bulk to my character I wanted to make my work look smooth and to do this I would hold down the “Shift” button and left click around the parts where I have added “ClayBuildUp” to.

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Once I had added some of my facial features I then wanted to start modelling the head of my character. The tool I use to do all this was the “Move” tool which is found in the brushes box still. You can also quick search the tool my just pressing the “M” button.

The “Move” tool to me is one of the most important tools on the programme because is will just allow you to take full control of the characters shape and form.

If you want you can do all the work free hand but as you know everyone is symmetrical, so by pressing the “X” key be able to work on one side and this will the mirror on to the other side of the object.sdf.jpg

This is me working with out symmetrical and as you can see in the high lighted area there is a small white Dot.

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Once you click the “X” key you will see another dot appear and this will indicate the symmetrical process.

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After I had shaped up my head of my character I wanted to start working on more of the facial features to to begin bringing him alive. To start this process I begin using the “Dam_Standed” tool this is probably going to be your best friend if you want to and wrinkle and small details around the face and body.

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Because I wanted to go for an alien kind of character I felt like my character was way to blobby looking  so I carried on using the “move” to shape my character.

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I went back to using the “Dam_Standed” tool like I said you can create some amazing details to the character.

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I wanted to start adding more texture to my character for this I used “Alpha” which allows you to paint onto the character but also adds texture when painting onto a surface.

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Once I completed my characters face I went to “Subtool” then selected “Append” append allows you to add a object to the project. I added a “sphere” to begin working on my eyes. I had to position the sphere to fit into the eye socket and instead of adding another sphere and positioning it I “Duplicated” then used the “mirror” tool which can be found under “Deformation“.

Information about the “Positioning” tool.

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After completing my character head I went onto adding another sphere just below the head and began using the “Move” tool to make the torso for my character. I began to add limbs to my character by using “Append” then “Deformation” and “Mirror“.

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I wanted to add tubes to the body of my character to give him a unique look. To do this I went the the “Brushes” section and selected “InsertHRing” which worked perfectly.

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Okay I wanted to add armour to my character ad to do this process I had to hold “Shift” and “CMD” then started drawing on specific areas where I wanted the armour to be. Once you have highlighted the areas you want to go to “Subtool” , “Extract” and “Extract” again and this will add armour to the torso.

This Is every step I did to undertake the making of my final character that will soon be implemented into my final game.

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I am seriously happy with my final out come as I had only been working on this model for a   few lesson and I had never even heard of the programme. I feel that I learnt a lot in the making of this character and has given me a much broader idea of what I could begin focusing on learning more.







Level Development : Cinema 4D

After I kept changing my idea and the different types of software I was going to use I finally came to terms to use cinema 4D to make my level. One of the main reasons i’ve have chosen this software is because its a very known and popular software in the industry and would be a very good software to know myself for the future.

The software allows you to have many different options implemented in it that I want to use for example the grass effect that you can do inside of the programme. I also have some basic experience in the software and as we don’t have all the time to get the game done it would be a good idea to go with something I’m familiar with.

Once I’ve done my finished product in cinema 4D I will then be saving it as a FBX by doing this I can the transfer it into unreal and begin creating my level and adding assets.

To get started I had to start a new document in cinema 4D and set up my render settings.


Render Settings

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To begin this process you want to go “Edit Render Setting” which can be found on the top tools bar.

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Once you click the “Edit render settings” you will open up a little window and this is where you can begin to change the setting. I put my “width” to 1920 and my “hight” to 1080 I did this so I would have higher resolution. Screen Shot 2016-12-05 at 10.12.59.png

Once you have played around with the settings that you want I then went down to “Save” this is one of the most important settings as it stores all the work you make in Cinema 4D.

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Once you have completed all them step you then once to go to “Effects“. What “Global Illumination” does is change how the lighting works and bourse of surfaces instead of putting the light in one direction.

Now you want to add “Ambient Occlusion” This is a process that controls how bright the light will be. It will also add how realistic the environment will be.

Level Production

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To start with I added a “cube” into the scene for my base floor where I will be building from.  Once I added the cube I then clicked it and went to the segments. Screen Shot 2016-12-05 at 11.14.45.png

Once I was on the segments I change the value of them all to 11 and what this so I can use the extrude tool which I shall cover later.

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Now I had to use the extrude tool to allow this process you have to go to the left had side and click “Make Editable” this will allow you to use the extrude tool on the object.

To access the extrude tool I hit “M” then “T” this will get you the extrude tool up. Once you press “M” there are a bunch of other shortcuts that you can use at your own disposal.

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To make the maze of my level all I used was the cube tool and added segments then used the extrude tool to make the walls and the inside of the made.

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For the little details around the level I just used cubes and changed the sizes of them. I used some extruding to make some assets.

These are a few of the other assets in my level I have made using the extruding tool

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Programmes : (Magica Voxel)

Magical Voxel is a free software on Mac and PC what this software allows you to do is build on a small scale only using squares. For a programme that is free you can go wrong with it I found it very fun to use and easy to navigate.

Download Link :

What are voxels?

Voxels are little cubes that make up an objects for example in games. Voxels are similar to polygons, polygons make a face and voxel make the face into a 3D object. You would start of with 4 dots to make a corner and these would be called vertex or multiple vertices and what the game or graphics card will do in calculates these corners as a face which becomes a polygon.


During one of my lectures I was shown this new programme that was similar to cinema 4D but a lot more easy to use and build with. The programme was called Magica Voxel and what this allowed you to do was build structures for your game. The engine also allowed you to build characters than can then be animated for your  game.


Magicavoxel only used cubes with in its engine once you had built something you have the ability to change what cubes looked like, there was a few different options you could choose these being   cubes, tubes, circular and rounded grids.2016-12-07 (1).png2016-12-07 (3).png2016-12-07 (2).png2016-12-07 (5).png2016-12-07 (4).png

The where just a bunch of prints screen of the mini prison I am going to be using in my game. As you can see though you have a wide choice of what you could make your game look like if you was to choose this programme to work with.

In my game I am going to have a few different areas this is another example of one of the sites I built for my game.

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Characters in Magica Voxel 

I wanted to touch on the characters that can be built with in the programme these where ready made ones build in the programme. You can manipulate them if you wanted to just learn the basic of how they work.

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How to animate these characters in this programme.

Narrative : Game Story Update


I’ve decided to change my original game idea. The original game was based on zombies and after looking online at zombie based games they all just seemed to be the same thing. I noticed my initial game idea didn’t really  have much to it and was just as basic as a zombie game with a little revenge twist to it.

I have decided to make an entire new story line to the game.

The human

zombies / contained

alien invasion / Virus


Narrative Inspiration ( Shell Advert )


I was looking online for inspiration and ideas that I could use in my game, while I was waiting on youtube for a video to load this video f shell popped up and I just carried on watching and notice how much this related to my game and game me some really good new ideas.

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This gave me a really good overview of the game and how my rooms could look. It also helped me look at the size of the props for example the picture below show speakers and wires going around the room, even the door and lights all these things give me a rough outlook of my game and how it could possibly look.

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Screen Shot 2016-10-17 at 09.55.07.pngIn this print screen I have be able to get a really good idea much detail I would need to put into my charater from this view. I was able to figure out the size of the character through this adverts.