Sound Production

Sound Evaluation

For this assignment I wanted to find out how the music industry use music and sound. I wanted to find out what types of music works best with different scenes and how the music industry managed to use music in film and animation to influence an audiences emotion. I looked into game music too to see what different kinds of music they use in different areas of the games. Because I was making a game for this unit I needed to conduct research into the sounds and music that would work with my game. I looked into sound effects used in game and the way they are used to make moments of the game much more detailed and realistic. Sound is very important because it adds realism to something that is not a real situation. I used a programme called Logic Pro x which I have never worked with before but with help from other students and teachers I was able to gain a good understanding of how this software actually worked.

I looked into different sound equipment that is used in the industry and how it is used most effectively. I feel through this unit I have learnt a huge amount for example Logic Pro x was a complete new software to me but now I feel as I could go on this programme and just make sound effects or even a music type beat for a game. I have found out a lot about the music industry and the sound effects side of it, like the ways they make effects for film and the time and patience it takes to get this effect to a perfect level.

Improvements

I feel there were many improvements I could have worked on to improve on this unit. I struggled a lot with the sound side of it as I had no experience to working with sound and I struggled with the amount to learn. If I was to do this again I would make sure to keep myself updated with tutorials on internet.

Unfortunately someone had already booked the recording equipment that I needed to use to record sounds for my game. This meant that my game lacked sound effect. Next time around I would have done this in advance to have kept myself on track. I ended up using my iPhone to record my sound for my game which I did successfully with but it would have been much better if I was to use proper recording equipment for a much higher standard of work.

Overall I feel I did a good job in this unit but there are places where I could have done some major improvement if I had the extra time to have put my work to a much higher standard.

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Sound Making

I will be exploring logic pro x and going through the different techniques I used to manipulate the sound recordings and enhance then.

To begin I went into I had to get my raw recording of the sound I will be using. The sound I chose was a bunch of seagulls scorking. As they were all in sync I thought I could make a really good alarm sound using logic. The sound they where making is actually a waring sound to so it fitted perfectly with the idea I wanted to use it for.

I opened up logic and dragged over my video file. The reason it was a video file was because I place my phone down and recorded them making these noises, but in logic you are able to drag and drop the file onto the programme will give you two options. As you only want to work with the audio file you will just tick “Extract the audio track”. Screen Shot 2017-01-27 at 14.54.46.png

Once you have done that you will be left with some like this. From this you will then be able to manipulate the sound.

Screen Shot 2017-01-27 at 14.55.51.png Screen Shot 2017-01-27 at 14.57.37.png

Before I got started I wanted to enhance the audio and to do this I clicked on the audio snippet and went to “Function” then “Normalise” what this does is grab the high peeks of the audio and makes everything aloud as it can be.

This technique is good depending on how you recorded the source I used my iPhone so the recording was as good as it would have been if I was to use a actual recording mic.

Screen Shot 2017-01-27 at 15.08.29.pngOnce I had done all this I then went to “stereo” which will give you a bunch of functions to edit the audio file. I went to “pitch” then “pitch shifter” what this does is change the pitch of the audio up or down. Screen Shot 2017-01-27 at 15.18.16.png

This is the pitch shifter I used, I had a mess around with the settings till I felt happy with the sound.

Screen Shot 2017-01-27 at 15.19.51.png

Once I was happy with that I wanted to edit it a little more so what I did was go to “stereo”, “modulation”, “phraser” and “mono”.

Screen Shot 2017-01-27 at 15.21.24.png

What this allowed me to do was make it so the sound of the alarm would play different from both side if you was to be wearing a headset and would add a more surrounding sound.Screen Shot 2017-01-27 at 15.32.44.png

When I was complete I went to file then bounce.
Once I was here I then changed the Destination to MP3 and the Resolution to 16-bit as it was on 24-bit reason for this is because the 24-bit will be way to many bits for your game to handle and would not work.

Dropbox Filme for sounds.

Alarm – https://www.dropbox.com/sh/77hr16hle7us5sm/AAArlwa0tp0-EPWS_vEpr9KLa?dl=0

Game Music – https://www.dropbox.com/sh/bhyseqpgz6zkkdv/AADDEQ9-fT3FcTXhVLU9PUZxa?dl=0

Sound Effects – https://www.dropbox.com/sh/i4nlpc3591w23ef/AAC7kXjG7eYN1fAKgDSLH-q7a?dl=0

Sound Report

Sound Production

Introduction

In this sound production essay I will be exploring different areas of the sound industry these being film, animation and advertising. I will be exploring the different techniques sound producers create to generate sound for scenes in different movies. I will be exploring the importance of sound and how it creates atmosphere with in movies.

Film

Sound is important for any Series or Hollywood block buster. The sound is the key aspect that connects the audience to the film. Imagine if you are watching a sad scene in a film for example titanic if the sound is not up to standard this will confuse the viewer and they will start to notice the problems with the sounds rather than the conversation on current scenes. You tend to notice sound problems in amateur films where they do not pay attention to the sound as much. There are short films which you can tell are low budget but using the sounds correctly can make the film look like something amazing.

Moments is a short award winning film that uses sounds perfectly. Through out this film they will make use of sound more dramatically by making them louder than they should be, by doing this will give different areas and objects a personality.

A good example of how sound and music can change a scene is this short clip from Pirates of the Caribbean. This is the original version.

VIDEO-

As you can see it is very dramatic and you know it is the ending of the battle ship and the audio over the clip is very tense and you are just watching the ship being blown to smithereens.

VIDEO-

The next clip I will be showing is an edited version of the same scene but with a song placed over it which really redefines the scene. When watching the scene now I feel more in sync with the clip and sad watching the ship being  blown up. This is how music can completely change a scene in a film.

This is just one short example of what a song can really do to a scene and how it can create such a difference in the mood of the viewer.

Synchronous and Asynchronous

Synchronous sound is sound that is made to match certain scenes in film clips. You have to precisely sync sound with movement in film. To do this you will need to match the speed of the sound with the movement of the picture, for example for someone talking you would need to sync the sound to match the speed of the lips to give it a realistic feeling.

Animation

Sound in animation is a very important tool. Sound is an important role because this is how you will express action. Music plays an important role as it will create atmosphere and settle the emotion of the viewer.

Wallace and Gromit is an all-time classic where animation and sound meet. Throughout this Tv show they rely on every aspect of sound. It is important that the music and sound effects match in order to keep the flow of the story.

Sound in Games

I will now discuss why sound is important in videos games. I will talk about how it can set the mood in different situations. I will explore its importance in theme music, dialogue and sound effects.

Sound can carry many benefits within games to the flick of a switch, the voice of God talking to you when playing. It’s important because this is the way you will immerge the player in the virtual realm of the game and provide a very exciting experience for the player. As the game is only made of up pixels on a screen the only real thing you get out of playing video games is sound which adds familiarity.

A great example of sound in game is ‘God of War’. In this game you play as a god and the game relies heavily on its amazing environments and storytelling. The environments in the game are so verse they play epic music when playing which really emerges the player into the zone of the game. They really emphasise the gore sounds when playing the game too, they make them look dramatic and sound dramatic with every hit of the blade this tends to leave the player feeling overwhelmed at that moment in time.

Enderman is another great example of using sound to make you feel danger. As it is a horror game they rely heavily on natural sounds. The mission of this game is to find all the notes and every time you find one the background sound begins to deepen which starts to mix with the players emotion. When you are being hunted the game will also begin to warn you that the Enderman is close you will start hearing a static noise like the classic Tv which makes the player worry.

Sound Equipment

Directional Microphones are best used for dialogue as they only pick up sound from one direction; these mics are mainly used for singers and films. The good thing about these mics are that they are only trying to catch the sound from one direction. The mic will reflect other sound interfering and will then have a minimal effect towards the actual sound being recorded.

Omnidirectional microphones is a mic that picks up sound all around equally. This is the kind of mic you would use to pick up natural environment sounds. This type of mic would also be very good to pick up music for example put the microphone in the middle of an acoustic group of musicians playing music and would pick them all up evenly.

Conclusion

Overall sound plays one of the most important roles in the media. It covers every aspect and all categories  with in the media department. I mainly looked through film and animation because these are where you find sound used most and gives its maximum effect. I looked at how music can change different types of scenes, the different effects it has on the viewer too. I researched into microphones which worked best and how they can be used effectively. I covered how sound works and the way it is used to keep a flow within animation and how they keep in sync to make everything seem as realistic as possible.

Reference:

M, Isaza . (2010). Function of Game Sound Effects. Available: http://designingsound.org/2010/10/aaron-marks-special-function-of-game-sound-effects/. Last accessed 10th Jan 2017.

Marshall, J.K (n.d) An introduction to film and sound [online], Available http://filmsound.org/marshall/ (Access 23rd January 2017).

Meryll. (17th November 2012). Sounds/Audion: An important tool in Animation. Available: http://soundsupervision1.blogspot.co.uk. Last accessed 17th Jan 2017.

D, Al-hashimi. (23 February 2013). Synchronous and Asynchronous sound. Available: https://prezi.com/a7nv7aghklai/synchronous-and-asynchronous-sound/. Last accessed 27th Jan 2017.

  1. Theriot . (2012). Directional and Omnidirectional Microphones – What Are They Good For. Available: http://www.homebrewaudio.com/directional-and-omnidirectional-microphones-what-are-they-good-for/. Last accessed 27th Jan 2017.

Sound Production : Game Music

I had never heard of the programme logic pro x before, during one of our lectures we was taught how to use it and some basics with in the programme. I also did some other research online watching video etc. Some of the work people made on the programme was insane.

Our task is to make music for the background of our game and I will be using Logic pro x to do this.

Because I had never used logic pro before I tempted to follow a video to gain some basic idea of what does what.

I will now go through my process of what I did when making the music for my game.

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So to begin with the process I start up a new “Empty project” once I had gotten into the project then had to choose a piano sound that i’m going to be happy with in my game.

I chose the “Bosendorfer Grand Piano“, Once I chose the piano sound I wanted, I then started to record. Start recording I hit “R” which is the short cut instead of pressing record manually.

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Once I had done that I then right clicked on my audio and clicked “Bounce in Place”, what this did was convert the midi data and software instrument into audio.Screen Shot 2016-11-29 at 09.47.07.png

Next I wanted to cut up my audio, so I went to “Scissor tool” and what this did was allow me to cut up my clip. I cut before every piano beat because this is where I will be working most with.

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Once I had done all that I wanted to reverse each piano beat. To do this I selected each audio clipped and went to “Function” then “Reverse” and what this did was flip the piano beat around.

For example the picture below.

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To finish of this process I then selected each audio clip and added a slight fade to start with and for it to end with as it was about to hit the beat.

Sound Production

Week 3 11/10/2016

Where are my sounds coming from ?

Sounds exist in your head and you visualise yourself interacting with it.  Ideas can be lost because you imagine other ideas. A good idea is to always log down your ideas.

Focusing on sound.

You need to be immersed into what you do for others to love it. “You have to love yourself for others love you”. Why are budders important because they sit down and mediate and listen all sounds.

  1. The first script reading – A form of script.
  2. What to listen for – You have to listen for something when you read that script, basically start grouping sounds the sound tracks.
  3. Grouping the voices – Sound effects, music and voices.
  4. The sound map (draft 1) – This will categories  all yours sounds.
  5. The sound map ( final draft) – complete.

 

The process of narrative and sound immersion 

The first script reading Immerse yourself in the written description.
What to listen for – What do you imagine in the moment in time the different sound the different emotions how will this effect the sounds. The different transition sound that help change.

Grouping the voices – Find the polarities between the different types of voices. Basically find the balance between them for intense a child and parent.

The sound map (draft one )

Separate the script into sequences and list the sounds in categories of concrete sounds. Concrete sounds are sounds that naturally go with the action when it happens other example of this is diegetic sound. Musical sound is a concrete sound that is used to enhance a scene for a example a clock ticking.

The sound map  ( final Draft )

The final list of sounds after a process of selection and elimination and what feel sonically right for the sounds editor. This is when you have complete your sounds, so this will be your final sound bank.

 

What to listen for objects, action environments, emotions and transitions. 

  1. Sounds linked to people, objects, and actions on screen that are explicitly described.
  2. Environments that can be fleshed out with sonic ambience
  3. keywords in both scene des

Reading a script will help you enhance your ways of making a narrative also looking at stories in different ways, you can also imagine sounds in the script.
For example “on coming trucks HORN BLASTS as the out of control car swerves violently its “WHEELS SCRATCHING “. The Horn blast leaving you imagining the scene when reading the script.

Script : 

Characters – Young boy and dog

objects – Rotten fence and chain and shoes. 

Actions – shoes loosing grip, keeping his balance, walking and dog lunges.

 

 

UnderStanding Sound

This is a short movie about a series of unfortunate events.

Movie – Death of tin man

Diegetic sounds – 00:30 / This scene uses Dialogue and of screen dialogue, you see both character talking by camera switching while they talk then suddenly the woman is talking to him while the camera is off screen.

Non-Diegetic sounds – 00:38 / Introduces words and sound.Screen Shot 2016-09-27 at 09.53.26.png

Meaning or emotions Provoked – 8:10 /  In this scene the tin man starts a rebellion to make his loved one notice him and love him again. To make this a lot more dramatic they played a upbeat song to it so the viewer knew something was going to happen.

End scene Sound bridge 11:00 / They use a combination of love and emotion in this scene with a romantic type of song to overlay the mood which adds a passionate feeling to the scene.

Internal Diegetic

Sound Production

Week 2 26/09/2016

Film sound
Textual analysis 

Today echo showed us specific areas of sound in film and how sound is used to interact with the audience.

Diegetic – Diegetic sound is a real sound say you listen to a film and a car doors open that is a real sound.

Diegetic sound is a highly effective at creating a sense of place to add a real feel to the audience/viewer.

non-diegetic – is when a sound is a none sound that has been placed there to make a sound.

Dialogue – 

Accent – Accents are good in games because it can give character a personality, also gives a understanding of the character mental state.

Delivery

Vocabulary – For example when playing a game and you walk past a character and they say something like “I’m gonna pop a cap in yo ass” this can give the audience an interactive feeling when playing the game.

Non-Diegetic Sound – This is when a non occurrent sound is played in a film for a dramatic effect on a scene.

Music

Music is a very important aspect in film and game because this is what makes people relate. Its creates and enhances audiences  understanding of empathy with a key character.

4 main meaning that can be generated through sound

Character

Genre – Sounds can let the audience now the genre / type of film they are watching through different sound being used.

Setting –

Narrative
With these areas you can generate meaning and motion.
In term of characters sound can establish through evil and good star wars for example. The victim or hero because characters have there own unique themes to them.

Sound Produciton

Date : 19/9/16

Today Eko has shown us the sound production module I will be working from and what we will be undertaking through the entire module.

What I will be learning 

Explore sound in film, animation and interactive media. I will have to generate different sound effects and that will go towards my game, by using different ways to capture sounds and using different objects to make sound. Archiving and cataloguing sounds so after the module I will have huge range of sounds I can use.

  • Digital sequencing
  • Digital effects in enhancing sounds
  • Exporting sound files
  • Exploring sound files and their uses
  • Sound synching
  • Sound Restoration
  • What we will be learning

I have always liked the idea of making music even making sounds for games using a computer but I have never really had the chances and access to the software that would allow me to do this. I believe this module is going to give me a much more in-depth about the music/sound industry. I hope to achieve that ability to make beats by the end of or even my own games music.