For my game I wanted to add cameras in for different areas of the game I will now go through the process of what I did to do this.
First of all you wanted to add the “box trigger” this is the box that will activate the camera when you enter the area.
Secondly you want to add the “camera” this is the camera that will show you the view once you have entered the area.
You now want to go to the blueprints and add in “OnActorBeginOverlap” then add a “branch”. This is the starter process to making the cameras work.
Now you want to add “Set View Target with Blend” this is what will active the change.
You now want to add the “cameraActors” this is the camera that will be linked to the “Box Trigger”.
Then to finish of the entire process you want to add in “Get Plater Controller” this is that so when the character walks into the “Box Trigger” and will active the switch.