In this sound production essay I will be exploring different areas of the sound industry these being film, animation and advertising. I will be exploring the different techniques sound producers create to generate sound for scenes in different movies. I will be exploring the importance of sound and how it creates atmosphere with in movies.
Sound is important for any Series or Hollywood block buster. The sound is the key aspect that connects the audience to the film. Imagine if you are watching a sad scene in a film for example titanic if the sound is not up to standard this will confuse the viewer and they will start to notice the problems with the sounds rather than the conversation on current scenes. You tend to notice sound problems in amateur films where they do not pay attention to the sound as much. There are short films which you can tell are low budget but using the sounds correctly can make the film look like something amazing.
Moments is a short award winning film that uses sounds perfectly. Through out this film they will make use of sound more dramatically by making them louder than they should be, by doing this will give different areas and objects a personality.
A good example of how sound and music can change a scene is this short clip from Pirates of the Caribbean. This is the original version.
As you can see it is very dramatic and you know it is the ending of the battle ship and the audio over the clip is very tense and you are just watching the ship being blown to smithereens.
The next clip I will be showing is an edited version of the same scene but with a song placed over it which really redefines the scene. When watching the scene now I feel more in sync with the clip and sad watching the ship being blown up. This is how music can completely change a scene in a film.
This is just one short example of what a song can really do to a scene and how it can create such a difference in the mood of the viewer.
Synchronous and Asynchronous
Synchronous sound is sound that is made to match certain scenes in film clips. You have to precisely sync sound with movement in film. To do this you will need to match the speed of the sound with the movement of the picture, for example for someone talking you would need to sync the sound to match the speed of the lips to give it a realistic feeling.
Sound in animation is a very important tool. Sound is an important role because this is how you will express action. Music plays an important role as it will create atmosphere and settle the emotion of the viewer.
Wallace and Gromit is an all-time classic where animation and sound meet. Throughout this Tv show they rely on every aspect of sound. It is important that the music and sound effects match in order to keep the flow of the story.
Sound in Games
I will now discuss why sound is important in videos games. I will talk about how it can set the mood in different situations. I will explore its importance in theme music, dialogue and sound effects.
Sound can carry many benefits within games to the flick of a switch, the voice of God talking to you when playing. It’s important because this is the way you will immerge the player in the virtual realm of the game and provide a very exciting experience for the player. As the game is only made of up pixels on a screen the only real thing you get out of playing video games is sound which adds familiarity.
A great example of sound in game is ‘God of War’. In this game you play as a god and the game relies heavily on its amazing environments and storytelling. The environments in the game are so verse they play epic music when playing which really emerges the player into the zone of the game. They really emphasise the gore sounds when playing the game too, they make them look dramatic and sound dramatic with every hit of the blade this tends to leave the player feeling overwhelmed at that moment in time.
Enderman is another great example of using sound to make you feel danger. As it is a horror game they rely heavily on natural sounds. The mission of this game is to find all the notes and every time you find one the background sound begins to deepen which starts to mix with the players emotion. When you are being hunted the game will also begin to warn you that the Enderman is close you will start hearing a static noise like the classic Tv which makes the player worry.
Directional Microphones are best used for dialogue as they only pick up sound from one direction; these mics are mainly used for singers and films. The good thing about these mics are that they are only trying to catch the sound from one direction. The mic will reflect other sound interfering and will then have a minimal effect towards the actual sound being recorded.
Omnidirectional microphones is a mic that picks up sound all around equally. This is the kind of mic you would use to pick up natural environment sounds. This type of mic would also be very good to pick up music for example put the microphone in the middle of an acoustic group of musicians playing music and would pick them all up evenly.
Overall sound plays one of the most important roles in the media. It covers every aspect and all categories with in the media department. I mainly looked through film and animation because these are where you find sound used most and gives its maximum effect. I looked at how music can change different types of scenes, the different effects it has on the viewer too. I researched into microphones which worked best and how they can be used effectively. I covered how sound works and the way it is used to keep a flow within animation and how they keep in sync to make everything seem as realistic as possible.
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