Month: January 2017

Sound Evaluation

For this assignment I wanted to find out how the music industry use music and sound. I wanted to find out what types of music works best with different scenes and how the music industry managed to use music in film and animation to influence an audiences emotion. I looked into game music too to see what different kinds of music they use in different areas of the games. Because I was making a game for this unit I needed to conduct research into the sounds and music that would work with my game. I looked into sound effects used in game and the way they are used to make moments of the game much more detailed and realistic. Sound is very important because it adds realism to something that is not a real situation. I used a programme called Logic Pro x which I have never worked with before but with help from other students and teachers I was able to gain a good understanding of how this software actually worked.

I looked into different sound equipment that is used in the industry and how it is used most effectively. I feel through this unit I have learnt a huge amount for example Logic Pro x was a complete new software to me but now I feel as I could go on this programme and just make sound effects or even a music type beat for a game. I have found out a lot about the music industry and the sound effects side of it, like the ways they make effects for film and the time and patience it takes to get this effect to a perfect level.


I feel there were many improvements I could have worked on to improve on this unit. I struggled a lot with the sound side of it as I had no experience to working with sound and I struggled with the amount to learn. If I was to do this again I would make sure to keep myself updated with tutorials on internet.

Unfortunately someone had already booked the recording equipment that I needed to use to record sounds for my game. This meant that my game lacked sound effect. Next time around I would have done this in advance to have kept myself on track. I ended up using my iPhone to record my sound for my game which I did successfully with but it would have been much better if I was to use proper recording equipment for a much higher standard of work.

Overall I feel I did a good job in this unit but there are places where I could have done some major improvement if I had the extra time to have put my work to a much higher standard.


Sound Making

I will be exploring logic pro x and going through the different techniques I used to manipulate the sound recordings and enhance then.

To begin I went into I had to get my raw recording of the sound I will be using. The sound I chose was a bunch of seagulls scorking. As they were all in sync I thought I could make a really good alarm sound using logic. The sound they where making is actually a waring sound to so it fitted perfectly with the idea I wanted to use it for.

I opened up logic and dragged over my video file. The reason it was a video file was because I place my phone down and recorded them making these noises, but in logic you are able to drag and drop the file onto the programme will give you two options. As you only want to work with the audio file you will just tick “Extract the audio track”. Screen Shot 2017-01-27 at 14.54.46.png

Once you have done that you will be left with some like this. From this you will then be able to manipulate the sound.

Screen Shot 2017-01-27 at 14.55.51.png Screen Shot 2017-01-27 at 14.57.37.png

Before I got started I wanted to enhance the audio and to do this I clicked on the audio snippet and went to “Function” then “Normalise” what this does is grab the high peeks of the audio and makes everything aloud as it can be.

This technique is good depending on how you recorded the source I used my iPhone so the recording was as good as it would have been if I was to use a actual recording mic.

Screen Shot 2017-01-27 at 15.08.29.pngOnce I had done all this I then went to “stereo” which will give you a bunch of functions to edit the audio file. I went to “pitch” then “pitch shifter” what this does is change the pitch of the audio up or down. Screen Shot 2017-01-27 at 15.18.16.png

This is the pitch shifter I used, I had a mess around with the settings till I felt happy with the sound.

Screen Shot 2017-01-27 at 15.19.51.png

Once I was happy with that I wanted to edit it a little more so what I did was go to “stereo”, “modulation”, “phraser” and “mono”.

Screen Shot 2017-01-27 at 15.21.24.png

What this allowed me to do was make it so the sound of the alarm would play different from both side if you was to be wearing a headset and would add a more surrounding sound.Screen Shot 2017-01-27 at 15.32.44.png

When I was complete I went to file then bounce.
Once I was here I then changed the Destination to MP3 and the Resolution to 16-bit as it was on 24-bit reason for this is because the 24-bit will be way to many bits for your game to handle and would not work.

Dropbox Filme for sounds.

Alarm –

Game Music –

Sound Effects –

Sound Report

Sound Production


In this sound production essay I will be exploring different areas of the sound industry these being film, animation and advertising. I will be exploring the different techniques sound producers create to generate sound for scenes in different movies. I will be exploring the importance of sound and how it creates atmosphere with in movies.


Sound is important for any Series or Hollywood block buster. The sound is the key aspect that connects the audience to the film. Imagine if you are watching a sad scene in a film for example titanic if the sound is not up to standard this will confuse the viewer and they will start to notice the problems with the sounds rather than the conversation on current scenes. You tend to notice sound problems in amateur films where they do not pay attention to the sound as much. There are short films which you can tell are low budget but using the sounds correctly can make the film look like something amazing.

Moments is a short award winning film that uses sounds perfectly. Through out this film they will make use of sound more dramatically by making them louder than they should be, by doing this will give different areas and objects a personality.

A good example of how sound and music can change a scene is this short clip from Pirates of the Caribbean. This is the original version.


As you can see it is very dramatic and you know it is the ending of the battle ship and the audio over the clip is very tense and you are just watching the ship being blown to smithereens.


The next clip I will be showing is an edited version of the same scene but with a song placed over it which really redefines the scene. When watching the scene now I feel more in sync with the clip and sad watching the ship being  blown up. This is how music can completely change a scene in a film.

This is just one short example of what a song can really do to a scene and how it can create such a difference in the mood of the viewer.

Synchronous and Asynchronous

Synchronous sound is sound that is made to match certain scenes in film clips. You have to precisely sync sound with movement in film. To do this you will need to match the speed of the sound with the movement of the picture, for example for someone talking you would need to sync the sound to match the speed of the lips to give it a realistic feeling.


Sound in animation is a very important tool. Sound is an important role because this is how you will express action. Music plays an important role as it will create atmosphere and settle the emotion of the viewer.

Wallace and Gromit is an all-time classic where animation and sound meet. Throughout this Tv show they rely on every aspect of sound. It is important that the music and sound effects match in order to keep the flow of the story.

Sound in Games

I will now discuss why sound is important in videos games. I will talk about how it can set the mood in different situations. I will explore its importance in theme music, dialogue and sound effects.

Sound can carry many benefits within games to the flick of a switch, the voice of God talking to you when playing. It’s important because this is the way you will immerge the player in the virtual realm of the game and provide a very exciting experience for the player. As the game is only made of up pixels on a screen the only real thing you get out of playing video games is sound which adds familiarity.

A great example of sound in game is ‘God of War’. In this game you play as a god and the game relies heavily on its amazing environments and storytelling. The environments in the game are so verse they play epic music when playing which really emerges the player into the zone of the game. They really emphasise the gore sounds when playing the game too, they make them look dramatic and sound dramatic with every hit of the blade this tends to leave the player feeling overwhelmed at that moment in time.

Enderman is another great example of using sound to make you feel danger. As it is a horror game they rely heavily on natural sounds. The mission of this game is to find all the notes and every time you find one the background sound begins to deepen which starts to mix with the players emotion. When you are being hunted the game will also begin to warn you that the Enderman is close you will start hearing a static noise like the classic Tv which makes the player worry.

Sound Equipment

Directional Microphones are best used for dialogue as they only pick up sound from one direction; these mics are mainly used for singers and films. The good thing about these mics are that they are only trying to catch the sound from one direction. The mic will reflect other sound interfering and will then have a minimal effect towards the actual sound being recorded.

Omnidirectional microphones is a mic that picks up sound all around equally. This is the kind of mic you would use to pick up natural environment sounds. This type of mic would also be very good to pick up music for example put the microphone in the middle of an acoustic group of musicians playing music and would pick them all up evenly.


Overall sound plays one of the most important roles in the media. It covers every aspect and all categories  with in the media department. I mainly looked through film and animation because these are where you find sound used most and gives its maximum effect. I looked at how music can change different types of scenes, the different effects it has on the viewer too. I researched into microphones which worked best and how they can be used effectively. I covered how sound works and the way it is used to keep a flow within animation and how they keep in sync to make everything seem as realistic as possible.


M, Isaza . (2010). Function of Game Sound Effects. Available: Last accessed 10th Jan 2017.

Marshall, J.K (n.d) An introduction to film and sound [online], Available (Access 23rd January 2017).

Meryll. (17th November 2012). Sounds/Audion: An important tool in Animation. Available: Last accessed 17th Jan 2017.

D, Al-hashimi. (23 February 2013). Synchronous and Asynchronous sound. Available: Last accessed 27th Jan 2017.

  1. Theriot . (2012). Directional and Omnidirectional Microphones – What Are They Good For. Available: Last accessed 27th Jan 2017.