Month: December 2016

Sound Production : Game Music

I had never heard of the programme logic pro x before, during one of our lectures we was taught how to use it and some basics with in the programme. I also did some other research online watching video etc. Some of the work people made on the programme was insane.

Our task is to make music for the background of our game and I will be using Logic pro x to do this.

Because I had never used logic pro before I tempted to follow a video to gain some basic idea of what does what.

I will now go through my process of what I did when making the music for my game.

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So to begin with the process I start up a new “Empty project” once I had gotten into the project then had to choose a piano sound that i’m going to be happy with in my game.

I chose the “Bosendorfer Grand Piano“, Once I chose the piano sound I wanted, I then started to record. Start recording I hit “R” which is the short cut instead of pressing record manually.

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Once I had done that I then right clicked on my audio and clicked “Bounce in Place”, what this did was convert the midi data and software instrument into audio.Screen Shot 2016-11-29 at 09.47.07.png

Next I wanted to cut up my audio, so I went to “Scissor tool” and what this did was allow me to cut up my clip. I cut before every piano beat because this is where I will be working most with.

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Once I had done all that I wanted to reverse each piano beat. To do this I selected each audio clipped and went to “Function” then “Reverse” and what this did was flip the piano beat around.

For example the picture below.

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To finish of this process I then selected each audio clip and added a slight fade to start with and for it to end with as it was about to hit the beat.

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