Month: November 2016

Character Development : Zbrush

So I wanted to create a really detailed character for my game as I am interested in 3D modelling. I was going to use Cinema 4D as I already had experience with this programme. I had never heard of the programme zBrush and my tutor told me what the programme was capable of so I stared looking into the programme on youtube and getting help of other students in the class.

I watched a few tutorials on what best tool are to use and the main tools to use while using the programme to create characters. I will now explain through the process off what I did to eventually make the character for my game.

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To get me started I selected “Projection Master“, this is where you will find an entire collection of different materials all I did was select the default sphere.

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I wanted to start adding bulk to my character to start working on the facial features to allow me to do this I had to select the “Brushes Box” box. To my make my life easier I would use short cuts in the programme so once you have selected the Brush Box I would then press the “C” button and this would allow you to find “ClayBuildUp“. Claybuilup lets you add bulk to your work.

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After adding all the bulk to my character I wanted to make my work look smooth and to do this I would hold down the “Shift” button and left click around the parts where I have added “ClayBuildUp” to.

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Once I had added some of my facial features I then wanted to start modelling the head of my character. The tool I use to do all this was the “Move” tool which is found in the brushes box still. You can also quick search the tool my just pressing the “M” button.

The “Move” tool to me is one of the most important tools on the programme because is will just allow you to take full control of the characters shape and form.

If you want you can do all the work free hand but as you know everyone is symmetrical, so by pressing the “X” key be able to work on one side and this will the mirror on to the other side of the object.sdf.jpg

This is me working with out symmetrical and as you can see in the high lighted area there is a small white Dot.

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Once you click the “X” key you will see another dot appear and this will indicate the symmetrical process.

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After I had shaped up my head of my character I wanted to start working on more of the facial features to to begin bringing him alive. To start this process I begin using the “Dam_Standed” tool this is probably going to be your best friend if you want to and wrinkle and small details around the face and body.

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Because I wanted to go for an alien kind of character I felt like my character was way to blobby looking  so I carried on using the “move” to shape my character.

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I went back to using the “Dam_Standed” tool like I said you can create some amazing details to the character.

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I wanted to start adding more texture to my character for this I used “Alpha” which allows you to paint onto the character but also adds texture when painting onto a surface.

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Once I completed my characters face I went to “Subtool” then selected “Append” append allows you to add a object to the project. I added a “sphere” to begin working on my eyes. I had to position the sphere to fit into the eye socket and instead of adding another sphere and positioning it I “Duplicated” then used the “mirror” tool which can be found under “Deformation“.

Information about the “Positioning” tool.

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After completing my character head I went onto adding another sphere just below the head and began using the “Move” tool to make the torso for my character. I began to add limbs to my character by using “Append” then “Deformation” and “Mirror“.

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I wanted to add tubes to the body of my character to give him a unique look. To do this I went the the “Brushes” section and selected “InsertHRing” which worked perfectly.

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Okay I wanted to add armour to my character ad to do this process I had to hold “Shift” and “CMD” then started drawing on specific areas where I wanted the armour to be. Once you have highlighted the areas you want to go to “Subtool” , “Extract” and “Extract” again and this will add armour to the torso.

This Is every step I did to undertake the making of my final character that will soon be implemented into my final game.

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I am seriously happy with my final out come as I had only been working on this model for a   few lesson and I had never even heard of the programme. I feel that I learnt a lot in the making of this character and has given me a much broader idea of what I could begin focusing on learning more.

 

 

 

 

 

 

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Level Development : Cinema 4D

After I kept changing my idea and the different types of software I was going to use I finally came to terms to use cinema 4D to make my level. One of the main reasons i’ve have chosen this software is because its a very known and popular software in the industry and would be a very good software to know myself for the future.

The software allows you to have many different options implemented in it that I want to use for example the grass effect that you can do inside of the programme. I also have some basic experience in the software and as we don’t have all the time to get the game done it would be a good idea to go with something I’m familiar with.

Once I’ve done my finished product in cinema 4D I will then be saving it as a FBX by doing this I can the transfer it into unreal and begin creating my level and adding assets.

To get started I had to start a new document in cinema 4D and set up my render settings.

 

Render Settings

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To begin this process you want to go “Edit Render Setting” which can be found on the top tools bar.

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Once you click the “Edit render settings” you will open up a little window and this is where you can begin to change the setting. I put my “width” to 1920 and my “hight” to 1080 I did this so I would have higher resolution. Screen Shot 2016-12-05 at 10.12.59.png

Once you have played around with the settings that you want I then went down to “Save” this is one of the most important settings as it stores all the work you make in Cinema 4D.

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Once you have completed all them step you then once to go to “Effects“. What “Global Illumination” does is change how the lighting works and bourse of surfaces instead of putting the light in one direction.

Now you want to add “Ambient Occlusion” This is a process that controls how bright the light will be. It will also add how realistic the environment will be.

Level Production

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To start with I added a “cube” into the scene for my base floor where I will be building from.  Once I added the cube I then clicked it and went to the segments. Screen Shot 2016-12-05 at 11.14.45.png

Once I was on the segments I change the value of them all to 11 and what this so I can use the extrude tool which I shall cover later.

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Now I had to use the extrude tool to allow this process you have to go to the left had side and click “Make Editable” this will allow you to use the extrude tool on the object.

To access the extrude tool I hit “M” then “T” this will get you the extrude tool up. Once you press “M” there are a bunch of other shortcuts that you can use at your own disposal.

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To make the maze of my level all I used was the cube tool and added segments then used the extrude tool to make the walls and the inside of the made.

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For the little details around the level I just used cubes and changed the sizes of them. I used some extruding to make some assets.

These are a few of the other assets in my level I have made using the extruding tool

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