Month: September 2016

Professional Practice

Week 2 27/09/16

In todays lesson we will be looking at what our main aims in our career choices for the future. We will be cleaning up our Cv’s and looking into jobs that we have a interest in.

We are going to look into making a website for out portfolio, the reason we will be making a digital website is because it will relate to the course we are doing.

We was told to look our selfs up on the internet to see what we can find online about us. The reason why this is very important is so when we apply for jobs we won’t have information that could effect the chances of us getting the job because of the internet.

We went back to looking at creative skill set to look at job that we are interested in. We had to look at 3 different jobs that we are interested in.

Site used for my research :

Jobs – Game Designer

The lowdown

  • Devising what a game consists of and how it plays, defining all the core elements
  • Communicating this to the rest of the development team who create the art assets and computer code
  • Is this role right for me?

    To do this role, you will need to:

    • be able to work in collaboration with multi-disciplinary teams
    • be able to communicate your vision to artists, programmers, producers, marketing staff, and others involved in the development process
    • be able to accept constructive feedback on your work
    • be able to present your ideas both verbally and on paper
    • be imaginative and creative
    • have good written and verbal communication skills
    • have good basic visual design and drawing skills
    • be reasonably fluent in a range of 2D and 3D graphics and animation packages, such as 3D Studio Max, NUKE or Maya
    • have some programming skills at least at ‘scripting’ level
    • have an awareness of the various games platforms and technologies
    • possess a thorough understanding of game play theory
    • have storytelling and narrative development skills
    • be skilled in information design and user interface design
    • be able to think systematically and strategically
    • have knowledge of the requirements of the relevant health and safety legislation and procedures

    What does a Game Designer do?

    Game Designers devise what a game consists of and how it plays. They plan and define all the elements of a game: its setting; structure; rules; story flow; characters; the objects, props, vehicles, and devices available to the characters; interface design; and modes of play. Once the game is devised, the Game Designer communicates this to the rest of the development team who create the art assets and computer code that allow the game to be played.

    Reference :

    My Opinion

  • Job – Graphic Designer

The Lowdown

  • Creating exciting new designs using images, words and illustration
  • Interpreting a client’s brief to create something visually striking

Is this role right for me?

For this role, you will need to:

  • Have a natural artistic ability
  • Be fully fluent in image editing and design software
  • Create graphics that communicate an idea or promote a brand
  • Know how to compose an image to a professional standard
  • Be comfortable accepting client briefs
  • Be able to meet deadlines
  • Market yourself to potential clients

What does a Graphic Designer do?

A graphic designer is a person who designs a visual message for a product using words and images for a client. From an outside perspective, it just looks like moving things around in Photoshop, but a graphic designer’s job is so much more than that.

Reference :

My Opinion 

My entire life I have had a huge liken to the creative side of the media industry. I really love the idea of making a visually striking piece of art that advertises the brand of product I am trying to advertise. I want to be able to create work amazing work and express my work to, to hopefully inspire them.

I find myself looking at advert very often to see what I could do better or see what I could improve on. I see myself making lots of adverts then comparing them to others, I also send them to other people to see opinions on them. I normally get a mixed response if they are negative it makes me want to make it better.

Job – Animator (2D computer animation)

The lowdown

  • Animating scenes of an animated product, including plotting the camera moves, editing the soundtrack, and charting information on dope sheets
  • Producing a composited version this work for comments from the Director or Animation Director

Is this role right for me?

To do this role, you will need to:

  • have animation and acting skills, combined with a good sense of graphic design
  • have a good level of computer literacy
  • have a good working knowledge of relevant graphics, animation and compositing software, including Photoshop, Illustrator, After Effects Flash and/or Cel Action
  • have a good understanding of the principles of animation and filmmaking
  • have knowledge of drawing and structure
  • be self-motivated
  • be able to take direction and willing to address constructive feedback
  • be able to communicate clearly with colleagues
  • be able to manage relevant aspects of production
  • have the capacity to work both independently and as part of a team
  • have an appreciation of accuracy and pay close attention to detail
  • be able to deliver on schedule, working calmly and efficiently under pressure, if required
  • have respect for the procedures and requirements of a particular studio or production
  • have knowledge of the requirements of the relevant health and safety legislation and procedures

What does a Animator (2D computer animation) do?

Animators do everything relating to their scenes, including plotting the camera moves, editing the soundtrack (if required), charting information on dope sheets and producing a composited version of their work for comments from the Director or Animation Director.

References :

My Opinion 


My initial Games Idea

Game – The start of my game begins as a zombie invasion with cut scenes of whats actually going on. These cut scenes will involve dialogue over them so the player will gain an idea of whats going on. The main character in the game gets bitten in these scenes and turns into a zombie. The

Genre –

Environment –

Style –

UnderStanding Sound

This is a short movie about a series of unfortunate events.

Movie – Death of tin man

Diegetic sounds – 00:30 / This scene uses Dialogue and of screen dialogue, you see both character talking by camera switching while they talk then suddenly the woman is talking to him while the camera is off screen.

Non-Diegetic sounds – 00:38 / Introduces words and sound.Screen Shot 2016-09-27 at 09.53.26.png

Meaning or emotions Provoked – 8:10 /  In this scene the tin man starts a rebellion to make his loved one notice him and love him again. To make this a lot more dramatic they played a upbeat song to it so the viewer knew something was going to happen.

End scene Sound bridge 11:00 / They use a combination of love and emotion in this scene with a romantic type of song to overlay the mood which adds a passionate feeling to the scene.

Internal Diegetic

Sound Production

Week 2 26/09/2016

Film sound
Textual analysis 

Today echo showed us specific areas of sound in film and how sound is used to interact with the audience.

Diegetic – Diegetic sound is a real sound say you listen to a film and a car doors open that is a real sound.

Diegetic sound is a highly effective at creating a sense of place to add a real feel to the audience/viewer.

non-diegetic – is when a sound is a none sound that has been placed there to make a sound.

Dialogue – 

Accent – Accents are good in games because it can give character a personality, also gives a understanding of the character mental state.


Vocabulary – For example when playing a game and you walk past a character and they say something like “I’m gonna pop a cap in yo ass” this can give the audience an interactive feeling when playing the game.

Non-Diegetic Sound – This is when a non occurrent sound is played in a film for a dramatic effect on a scene.


Music is a very important aspect in film and game because this is what makes people relate. Its creates and enhances audiences  understanding of empathy with a key character.

4 main meaning that can be generated through sound


Genre – Sounds can let the audience now the genre / type of film they are watching through different sound being used.

Setting –

With these areas you can generate meaning and motion.
In term of characters sound can establish through evil and good star wars for example. The victim or hero because characters have there own unique themes to them.

Interactive Narratives Theories


Week – 2 26/09/2016

Today we have had a introduction to narratives.

Narratives are a way of meaning event that happens over a period of. They can be placed in a factual and fictional way. They apply to all media forms. Stories are told in differing ways across differing media.

A good example of a factual narrative is

Key theorists

Vladimir props – Studied many examples of russian for folk tales. He
Spheres of Action :
Villain – Evil character
Hero – Character who is seeking something, motivated by an initial lack of something,
morally good
Donor – Provides an object with some magical / key property
Helper – Helps the hero
Princess – Is the Reward for the hero, doesn’t mean it has to be a princess it can be a prop.
Father of princess – Rewarder of the hero
Dispatcher Sends the hero on the initial quest, ask for help to destroy the villain
False Hero – The one who looks like the one that will help you but his using you for his own motives.

Apply to a movie – 300

Hero – Leonidas He was the leader of the 300 soldiers who went to war to fight against  Persian god king Xerxes and his army of 300,000 soldiers.

Helper – Dilios

Princess –  Queen Gorgo

False Hero – Xerxes

Tzvetan Todorov

He looks at the five stages of Equilibrium and Disequilibrium.

Equilibrium – Opposing forces are balanced
Disruption – disturbance or problems which interrupt an event, activity, or process.
Recognition of disruption
Attempt to repair the disruption

A new equilibrium is established
Roland Barthes
He suggests that narratives will never revel the full part of the story unless he wants to.
There is no start or end in the story.
Looking at the narrative from a different perspective can alter the meanings

Hermeneutic / Enigma

Mystery elements within the narratives – Give an idea of a narrative of but not the entire images so you ate left wondering.
Clues may be given
No clear answers are given to the mysteries
Can frustrate the audience when not resolved


Proairetic / Action

Sequential actions that lead to suspense within a narrative
Expectations are established
E.g A character in dark clothing loading a gun…



References to additional meanings within the narrative
Semantic elements will have an additional layer of meaning on top of their literal meaning


New meanings arise through conflicting ideas
Comparing two ideas in order to highlight the correct choice
Can create tension and greater meaning

Elements of the narrative that are base on truths that cannot be questioned
Assumed cultural knowledge Scientific findings
Historical tellings

Claude Levi-Strauss

He looked at things called Binary Oppositions this is like black and white, good and evil. Narratives can have a different meaning based on particular viewpoints.

Professional Practice

Date 20/9/2016

Today Lyne spoke to us about what we want to do in the future and what makes us stand out as a individual compared to others. What makes my skill set different from other around me. Lyne also spoke to us about what would we like to do after the course do we want to go university in plymouth for out top up yeah or do we want to do freelance work after. I want to go university in plymouth for my top as soon as I finish university at south devon because I will still be fresh also through the top up year I will be able to lean more skill to allow me to go freelance.

Today lin showed us a website called, this site allows us to look into all ares of the creative industry for example Advertising, games, film and animation. These are areas that interest me most. I believe I am going to learn a lot from this module from what I have learnt from my first lesson with lyne I believe this is going to help me broaden my ideas of what I want to do in the future also help me expand on the important skill I will need in these specific job areas I will be looking at.

Sound Produciton

Date : 19/9/16

Today Eko has shown us the sound production module I will be working from and what we will be undertaking through the entire module.

What I will be learning 

Explore sound in film, animation and interactive media. I will have to generate different sound effects and that will go towards my game, by using different ways to capture sounds and using different objects to make sound. Archiving and cataloguing sounds so after the module I will have huge range of sounds I can use.

  • Digital sequencing
  • Digital effects in enhancing sounds
  • Exporting sound files
  • Exploring sound files and their uses
  • Sound synching
  • Sound Restoration
  • What we will be learning

I have always liked the idea of making music even making sounds for games using a computer but I have never really had the chances and access to the software that would allow me to do this. I believe this module is going to give me a much more in-depth about the music/sound industry. I hope to achieve that ability to make beats by the end of or even my own games music.

Negotiated Research

Date : 19/9/16

Introduction to the Negotiated Research.

Today Tony went through the new module for the year and explained to us what we will have to do through the 30 weeks of the unit. I have learnt the importance of presentations and the different techniques you should do to make it a good presentation.

Tony went through the 4000 word essay and has help

Understanding Video Game – book.



Interactive Narratives Module

Date : 19/9/16

Today we have had an introduction to the interactive narratives module where I will have  to make a point and click game. The module asks us to look into different games based on this kind of style such as monkey island and little nightmares for a good example. I will have to look into the narratives behind these games to gain a good understanding of the structure of the story line. I am going to look into different genres to get a grasp on whats popular and try to make a game that relates to most people.

Task One : Development

  • Story line
  • Character Design
  • Enviroment
  • Objectives

Draft Idea of possible story line :

The main character becomes a zombie but a part of him still remembers the human life and wants to get revenge on the zombie that killed him.

Update on game idea : 20/9/16

Today I was inspired by some new ideas for my game. I’ve decided the game will be a form of 3D side scroller with a form a isometric view to it. I will still use the same idea but I will be changing it from 2D to 3D also the story line will be slightly more detailed rather than just have revenge.

Research For my game :

Genre : horror

Environment : House

Texture / details : Cartoon type texturing


Game : Running with rifles

This game is a MMO based war game which involve killing 2 of 3 different factions on a single map and your mission is to capture all the areas of the map. The main reason I’ve spoke about this game how aesthetic the detailing is. This is the kind of texture I want to see in manipulated into my game.

Tutorials : 

This video is an example of how I will learn to make the texturing for my game.