In this introduction I will elaborate on what our task was. We was giving a character to work with along with a brief this character was in a form of a side scroller. We was giving the option weather to do a 2.5D side scroller or a 2D side scroller. We was asked to make collectables with in this game and show the different techniques that we used to make our final piece.
Research into game:
In my game I looked into a few different game types these being 3D games and 2d games. I’ve always took a great liking to 2D games and to have the chance to make my own game that had to be done with collectables init I thought about a pixel game. We had to make a side scroller game and the first side scroller game that popped into my head that I play is a game called Terraria. Terraria was a great inspiration towards my game graphically I did a lot of research into the game and even played it a little more to get some good ideas of what I would like to see in mine. Terraria was not the only resource I used I also looked at pixel artists online and other games like Minecraft and metal gear slug. When I was younger I used to play metal slug a lot of the time it was a huge game in my child hood and I wanted similar graphics to it. Minecraft is a first person 3D pixel game I still got some really good ideas out of it, I looked into the pixel art with in the game and that is where I got my floor idea from for my game. I did some in-depth research into the kind of audience I would mainly aim my game towards because pixel based games have picked up a lot in recent times on different platforms like pc, xbox, mobile devices and ps4 I thought to myself I would aim the game around 12 to 30 year olds. Being 21 myself I like the pixel type games and I know many other people around my age who also take a liking towards the genre of gaming. Pixel type games have been around for a long time now so people even in the 40s have some point in there life been to the arcade back in the 80s where pixel based games where a huge hit.
Programme planning & research:
I did a great deal of research into looking which programmes would work best towards the making of my game. Photoshop being one of them as everyone uses Photoshop for all kinds of photo manipulation and editing. One thing Photoshop is really good for is pixel editing as its a pixel based programme. I was looking into using adobe illustrator but I found the software was to clean cut compare to Photoshop as illustrator uses lines with in the programme which allows you to make images what ever size you want with out losing quality. This mean the programme is not pixel based. I needed to add sound into my game for back ground music and sounds for when I pick up my collectables. I ended up using Logic pro which was a really good programme to design my own music for my game. When I was shown Unreal engine I thought of many amazing ideas for what I wanted to do in my game and had to watch a load of different videos on youtube of how to use unreal engine. I used a Youtube called “MrFalaranah” and his videos are short and easy to understand, he was a great assistant in the making of my game.
The making of my game:
To start with I wanted to get all my assets complete as soon as possible so I could begin putting my game together. I started of making my main character in Photoshop, when I had complete the making of him I couldn’t figure out how to animate him. The animation of my character was a huge problem with in my game which delayed me from completing my game as the animation was my main worry. From trial and error I kept remaking what my character will look like to finally just keeping him simple and not to detailed. I was then shown a programme called Creature and this programme was key to finally getting the animation of my character complete.To begin with kept making my character as a whole image which was the problem so I decided to cut him in to six different layers these being the leg, arms, body and head. I was then able to put all the parts of my character into creature and begin adding different motors and bones to complete my animation. The character was the main problem when it came to the art in my game. I had no problems with making all my main assets like my flooring, background, props and walls etc.
I started using a programmes called unity as I heard it was better to make 2D games compared to unreal. I soon realised what I heard was wrong and it was a lot more complex and more crafting into making the game when using unity. I put all my level together and I was just struggling how to do some of the most basic thing like sorting the layer out and to me I thought that would be really simple. After doing some research into unity I noticed that the tutorials of how to do some of the game I wanted to do could take up to 40 minutes a video. I then looked into unreal more and the videos that where take 40 minutes could be done with in 10 minutes using unreal. This was a problem for me because I spent so much time and effort in putting my game together in unity and soon realised how much better unreal engine is for my game. Because of this I was delayed in making my game as I had to remake an entire new level in unreal engine.
Problems that occurred in Unreal:
To begin with I added all my assets in and once I turned them into sprites they kept coming out really blurry when I put them into the game. I found a solution to fixing this by double tapping the sprite and turning it from world to 2D setting which made an insane improvement. Once I had put all the level together I had some major problems with making the matinee settings work. It was taking me around 2 hours just to get one of the matinees to actually work this was a really frustrating problem I kept having when making my game, I stopped bothering with the matinees then went back to them after watching some really detailed video to eventually got them to work and have demonstrated this in my blog. Another frequent problem that seem to occurred to much was that saving in unreal even though it had a auto save I would also manually save it every just in case it crashes. This happen a few times and to sort this I actually had to have everything I used in my unreal project all in one file from the destination I was important everything from.
I didn’t really have many problems doing the blue prints in the unreal engine of my game because I followed some really helpful videos on youtube. I was unable to get a damage system into my game because I didn’t leave myself enough time to finish adding the blue prints.
What I would have done better:
If I was to have a second chance in making this game I would have done much more detailed assets. I would have also added damage to my character in unreal because I was struggling to get it working. I would also add NPC’s into my game that will activate if my character was to go near then and they would damage him. I wanted to add a dialog into my game before entering the Castle a character would have popped up saying “enter at your own risk”. The dialog was something I really wanted to implement into my game because I feel it would have interacted with the user a lot more. Another option I wanted to add to my game was having a dialog over my character so once he had collected the collectable he would have said something about it.
My Final out come:
I am very impressed with the finale out come of my game. I really like how the game has come out it was what I expected to do. It has the Terraria feel init when I play, also my pixel art has come out really nice. Yes there are a few problems with in the game that I will mend in the future.
Once I finished my game I gave out my short example video demonstrating my game to gain some feed back. I was happy to hear the positive feed back about the game I made. Everyone seemed to like the pixel art with in the game, I did get some criticism towards the animation of my character the way he constantly run on the spot. After hearing my feed back I quickly fixed the running on the spot animation to standing still.
It was important to get this feed back because it tells me what I need to improve on for the next time round. It made me realise next time round I will show people parts of my game before making the final thing to get ideas of what people would like to see.
When I showed some of the peers in the class I was able to get not just helpful feed back but feed back that was able to help me make the blue prints with in my game work more smoove.
What I have learnt:
I have seriously enjoyed this entire module, before I was clueless to everything on these macs. The only thing I had good experience in was photoshop, which was very handy through the module. Programmes like unreal engine, logic pro, unity, cinema 4 and adobe premiere I had zero experience. This year I am really happy with what I have achieved I feel like I can actually leave now and have a basic knowledge in the industry, even the problems that occurred where helpful because I felt like I achieved something more when I managed to fix these issues. I stared of pretty slow with my blog but after a while when you actually do start adding work to it and watching it mount you get this really amazing feeling and its just been a great experience.